First buildBack from holidays and just coming off a weekend of immersion in Second Life before returning to RL, I got stuck into the joys of textures.

Textures in Second Life transform the world around your avatar and give depth to the items you own and create.  I’ve found thousands of free textures for everything from hair to gravel and they came into their own this weekend. 

Prims are the basic building blocks of everything in Second Life and there are limits as to the number of prims you can use in building on a plot of land.  Therefore, getting the most out of each prim is important – especially when you rent a small parcel of land as I do.

I wanted to update my freebie house that I put down on Plot 13, but didn’t want to buy a new one and am not ready to attempt my own build.  Fortunately the builder of my house – thank you Gene Jacobs  – made it highly modifiable.  I made a backup copy first, then started inspecting Gene’s work.

I got into it pretty hot and heavy – changing the textures of the prims to create a new look – but couldn’t understand why my inside walls were the same wood siding as the outside walls.  I finished, didn’t like what I’d done and restored the original.

Then, I cam across a fantastic site that explained how to change the texture on each side of a prim (love you Bob Sutor).  Whoo HOO! Back to work I went, although in the process, I’ve managed to unlink my house, so need to link that back up again.

Learning that I could alter the textures of each prim facing made me pause in my search for a new sofa to ponder how difficult it would be to create a 1-prim sofa that wouldn’t look like a beechwood building block.

I’ve had a play and the image of Pandora sitting on my first building attempt is the result.  I chickened out on adding a customised sit animation though — the Linden Scripting Language is beyond me at the moment.  My 10th grade geometry teacher should be laughing right now as I humbly admit that yes, I should have paid attention in class as I now have no bloody idea about vectors and axes.

No day in Second Life would be complete for me without taking things over the line — so I managed to terraform myself into a hole and then bury myself (literally) before learning how to use the little bulldozer terraform tool. 

Paul comes into SL My husband has decided to take the plunge too – so our joint geekery now has a new outlet.  A photo of him being welcomed by Jo’s alter ego with HeyJude’s mansion in the background appears here at left.

This post is a bit of a ramble anyway, so I’ll add a quick tip on something else that cropped up: the latest SL update seems a bit buggy. 

I don’t know if it was the root cause of my crashing multiple times today for the first time ever, but Paul noticed a setting I hadn’t seen before in the Advanced Graphics menu called Enable Vertext Buffer Objects.  I turned this off and have had a much more stable experience since the upgrade.

I’ll finish this up by wishing Jo good luck on her interview on the Second Life Cable Network’s Saturday Night Live program and get ready for the plunge back into RL tomorrow.

1 Comment

  1. Where’s the “idiot’s guide to prim’s” when you need it!

    Is Pandora going to have a new hairdo every day now?