Archive for January, 2011
Flash Foresight: How to see the invisible and do the impossible. I’m only in chapter 3, but I’m so excited I want to get down my early thoughts now. There WILL be more posts, I can predict that already. ; ) Predicting the future is possible – you just have to know where to look. Obviously, knowing your field is important — but most times the experts get it really, really wrong. General Motors for instance. Here are some early brain dumps: Hard trends v.s soft trends – cyclical and linear hard trends vs. short term soft trends – not every third American is an Elvis impersonator, despite the seeming statistical “trend” from the growth in this profession from 1977 to 1982. Changes in tech WILL happen — there are 8 “pathways of technological advancement” — dematerialization, virtualization, mobility, product intelligence, networking, interactivity, globalization, and convergence — and three accelerators: processing power, storage and bandwidth. These are hard trends. The SOFT trend is – who is going to actually DO it? Be PRE-active – anticipate problems before they occur, rather than PRO-active, dealing with a problem in its early phases. The 2006 Tsunamai was predictable – earthquakes happened prior to – and right before the tsunami hit, the ocean receded. A British schoolgirl, Scottish teacher and an aboriginal tribe all saw this and knew that when the ocean recedes notably – it’s gonna make a comeback. His discussion of what’s happening in tech already and what’s on the horizon is jaw-dropping. Here are his trend predictions for 2011, what are you and your organisation doing about these? What am I going to do about these? http://www.flashforesight.com/trends-for-2011/
All of the guides to business and success tell you to find what you’re passionate about, then get creative thinking about a business to build.
For years I have thought I was dull or defective because there is no one thing I can honestly claim to be on fire passionate about. Sure, there are things I feel strongly about, but nothing that could be described as a passion.
Tonight, I realised why it’s been so hard to put my finger on something specific: What I’m passionate about is learning and researching and communicating what I’ve learned to others.
I don’t feel the need to be a subject matter expert, but I do like to get to know a subject sufficiently to test assumptions and anticipate questions and then share what I’ve learned with others and invite them to explore more if they wish.
When I was in my late 20s, a negative work environment murdered my love for broadcast journalism. In my 40s, the education sector re-awoke my love for researching and learning about topics beyond my comfort zone and life.
It took until today for it to click for me that what I thought was a weakness – the ability to get excited or feel the excitement of others about pretty much any topic, dive in for a short period, then re-emerge, share with others and move on – was a strength. What I thought was flakiness is in fact, curiousity and a love of sharing.
Now that I’ve got that sorted, now what?
Dean Groom. I got to see the end results of students from Parramatta Marist High school present their PBL project and he and they educated me about a whole new way of learning. A few days ago I was pointed at a blog post by Ewan McIntosh about World of Warcraft as a learning platform. I’ve known it is for a while now and there is good work being done with games and learning. What struck me about this post was a comment saying “How can this truely be transformed into qualification gains, or real world learning. Have you ever seen a job advert that says must be an ace at world of warcraft. . . .” NASA answered it best: “MMOs(massive, multiplayer online games) help layers develop and excercise a skill set closely matching the thinking, planning, learning and technical skills increasingly in demand by employers.” What do games and Project Based Learning(PBL) have in common? Quite a lot. For this post, the CommonCraft video on PBL explains why learning by actively solving problems, asking and answering questions and collaborating is valuable and effective. All of which one needs to do in an MMO.