Relevance, Accessibility and LLN

I spent a week creating two really lovely, pretty shiny learning objects that are irrelevant. Don’t let this happen to you! Accessibility – ensuring content is Perceivable, Operable, Understandable and Robust. Zooming in on the U part of that and considering the cross over of supporting learners to upskill Language Literacy and Numeracy skills has been a big part of my thinking and reading as of late. It should be. There are some surprising statistics…

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On recording audio

If you’re new to audio recording for tutorials or video voice overs, or, like me, you’re always looking for ways to refine your practice, here are some practices and preparations I’ve found to be useful: General advice Record everything on the same day with only short breaks. Be conversational. Pick one person to talk to and talk to him or her. If you sound like you’re reading, you’re going to bore your audience. If you…

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Video games, playing and wellbeing

I have been interested in the use of video games for education and training across age groups for the past several years. I am currently involved in a research project that involves a group of young people exploring what sort of support tool/resource they could develop for other young people with gaming issues. Whether you work with young people, are a young person who games or are a concerned adult – here are some great…

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