06. December 2013 · Comments Off on Video games, playing and wellbeing · Categories: Gaming, My personal learning journey

I have been interested in the use of video games for education and training across age groups for the past several years.

I am currently involved in a research project that involves a group of young people exploring what sort of support tool/resource they could develop for other young people with gaming issues.

Whether you work with young people, are a young person who games or are a concerned adult – here are some great resources

The Young and Well Cooperative Research Centre is exploring gaming as are other organisations that serve young people to determine what role it plays in the wellbeing of their young clients.

Dr Daniel Johnson from the Queensland University of Technology (love their work!) alogn with Dr Michael Carr-Greg and researcher Rori Hancock make an engaging panel. And love the kitteh!

There is also a research report: Videogames and Wellbeing: A Comprehensive Review that is well worth reading in association with watching this webinar recording. The report specifically seeks to identify links between video game play and models of flourishing in mental health.

And the Susan Granic article in American Psychologist November 2013.

Finally, the TED talk by Dr Stewart Brown is also very, very worthwhile watching. Favourite quote: the opposite of play is not work – it’s depression! The basis of human trust is established through play signals! And he mentions neoteny – the playfulness we can retain and why my blog is called “Neotenous Tech”!